Version 2.7.4 - June 18th, 2012
- Maya 2013 is supported
- added Maxwell grass
- updated the command line render flags for pre- and post- MEL scripts to match the built-in renderer
- projecting UVs works when no placement object is present
- added support for cubic and spherical texture projections
- increased maximum f/stop value to match Studio
- added anamorphic bokeh settings in the Maxwell camera attributes panel
- added render flags for the MXS reference objects
- bump maps are exported as disabled when bump mapping is off, instead of being completely ignored
- PaintFX hair can generate root UVs
- added a new entry in the list of displacement types: "3D RealFlow"
- particle mass, age, color and UV are exported to the MaxwellParticles extension when present
- PXY files can be used with the MaxwellParticles extension
- added back the region rendering controls on the camera attribute editor; the Maya region settings take precedence when using region rendering
- the rendered region is applied on top of the existing Render View image
- smoothed meshes with per-face material assignments are supported
- fixed: FIRE was not refreshed when moving a MXS reference object
Version 2.6.27 - April 2nd, 2012
- added "off" to the display mode list of the BIN mesh loader, which prevents the BIN files from being accessed for viewport preview
- setting the LOD to 0 in the particle objects and MXS reference prevents the plug-in from reading anything from disk
- added shelf buttons for creating and assigning Maxwell materials
- added help and about buttons on the shelf
- added an API which can be used to customize the export process
- the transparency of the native materials is used as layer weight instead of transmittance color in the Maxwell approximation
- the IOR parameter of Blinn and Phong shaders is taken into account by the translator
- fixed: crash when trying to run Maya with non-accelerated OpenGL drivers (e.g. under Remote Desktop in Windows, or with Mesa on Linux
- fixed: errors on Mac OS and Linux when the RealFlow plug-in was also loaded
- fixed: some AE controls did not work correctly on Mac when a material had multiple layersadded Maxwell render flags for hair nodes, particle systems and instancers
Version 2.6.23 - January 30th, 2012
- added a motion blur factor control for particle systems
- added Maxwell render flags for hair nodes, particle systems and instancers
- the format and depth of the extra render channels are forced to the same values as the color channel when embedding is on
- added an attenuation unit control for the BSDF
- added support for multi-step camera motion blur
- the referenced material supports viewport 2.0
- added support for silent installs on Windows (pass /S on the installer command line)
- the FIRE scene state can be frozen using the Viewport menu in the popup panel
- added the -restartFire and -freezeFireState flags to the maxwell command which apply to all running FIRE instances
- Maxwell is started with -node when running a batch render, so that it uses a node license, not a GUI license
- the search paths configured in the plug-in preferences are saved in the exported MXS files
- integrated region rendering with Maya's render view and removed the Maxwell-specific region attributes from the camera
- removed the "Default to High Quality" plug-in preference
- added a render option which disables the export of built-in Maya lights
- fixed: slow export for particle instancers
- fixed: native light intensities were not read back correctly from ML if the intensity multiplier was left at its default value
- fixed: possible crash when loading the plug-in
- fixed: the Maxwell material didn't respect the viewport backface culling setting (culling was always on)
- fixed: render layer overrides could not be applied on material checkboxes
- fixed: wrong state for the save image, start and stop menu items in the FIRE panel
- fixed: global displacement scale shouldn't be applied to relative displacement heights
- fixed: the global displacement scale wasn't applied to 3D displacement height
- fixed: the "merge materials" window didn't have a title
- fixed: a "0" was displayed in the override temp directory control when the value was not set
- fixed: bad text alignment in the preferences window
- fixed: if a Maya or Shave hair object fails to produce lines, the export is no longer canceled
- fixed: texture UV channel indexes were not imported from MXM files
- fixed: exporting with "Will use sequence rendering" enabled resulted in an error about invalid file extension
- fixed: the meaning of the "embed in MXS" flag on the referenced material was reversed
This build is incompatible with Maxwell 2.6.0, and the previous builds are incompatible with the newly released Maxwell 2.6.10. Due to some changes in the extensions (hair, particles etc.) mixing incompatible plug-in and Maxwell versions will cause Maya to crash on startup. Please make sure you upgrade both the plug-in and Maxwell to the latest version.