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This daemon turns an attached object into an attractor, pulling the particles towards its faces. “Magic” is only available for use with particles. A useful trick is to use a → "Drag Force" daemon combined with the "Magic" daemon to obtain faster convergence of the particles around the object and avoid orbiting effects.

 

 

Affect

With “Force” it takes a little time to display the daemon's full influence and the result is a curved stream of particles. “Velocity” directly affects the particles from the very beginning without any delay or acceleration, and you will get a linear particle stream.

Object

You can select a single object from the node browser and the particles will finally adopt the shape of the chosen item.

Approach strength

Higher settings result in a more or less dynamic wobbling. Instead of a fixed value, that is valid for the entire object, it is also possible to apply a map, defining stronger and weaker zones of attraction. Please take a look at the → “Parameter Maps” workflow to learn how to use images to control the value.

Escape strength

With this parameter overshooting effects, introduced by high “Approach Strength” settings can be drastically reduced, because it counteracts the attracting forces. Escape strength” also offers the usage of bitmaps. Please take a look at the → “Parameter Maps” workflow to learn how to use images to control the value.

Magic Mode

“Nearest Face” is the most commonly used mode and causes the particles to travel to their nearest polygon. With “Random Face” you can introduce a turbulent distribution of the particles.

Random within Face

When this option is set to “Yes” the particles will constantly change their positions over the object’s surface.

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