Importing

RealFlow can read splines that have been saved in SVG format (“Scalable Vector Graphics”) - a XML-based file format. Furthermore, splines can also be drawn inside RealFlow directly. SVG splines are exported from popular illustration and image-processing applications. The spline-based tools and nodes are located here:

Spline shelf

Splines are imported either as separate, editable scene elements or connected to a → “DSpline” daemon, an → “ESpline”, or Dyverso → "Spline" emitter directly. The entire process includes just a few steps. First, choose how to import the spline from the “Spline” shelf. Then, a new window appears. The entries are exactly the same for all import options:

 

 

  • Under “...” the SVG is opened.
  • With “Center at origin”, the spline's original position will be neglected and the node is place at [0, 0, 0].
  • When “Pivot at center” is active RealFlow will recalculate the spline's pivot.
  • “Parent to Null” creates a null object and adds it to the spline's → “Parent to” field. If the null is animated the spline will follow its motions.
  • If the SVG contains more than one spline it is a good idea to “Group” them.
  • “Combine” is used to connect multiple splines. When enabled RealFlow creates connections between the individual splines.
  • “Plane” lets you choose the spline's 2D orientation: “XY”, “YZ”, and “XZ”.
  • “Scale” changes the spline's size – the value acts as a multiplier.

 

Once the spline has been imported, it can be edited. To do this, please click on

  • Spline node > Node Params > Options > EDIT
  • For a detailed description of how to work with splines please take a look at the “Editing Splines” subchapter below.