Render events example
This script shows how to register render events within a script.
Example
// This script shows how to register render events within a script
var mxsPath = "C:\test_scene.mxs";
var imagePath = "C:\test_render.png";
Maxwell.print( "rendering Mxs file: " + mxsPath );
Maxwell.openMxs( mxsPath );
Scene.setSamplingLevel( 5 );
Scene.setResX( 256 );
Scene.setResY( 256 );
Scene.setImagePath( imagePath );
RenderEvents["renderFinished()"].connect(renderHasFinished);
RenderEvents["samplingLevelChanged(double)"].connect(slHasChanged);
RenderEvents["renderError"].connect(errorHappened);
RenderEvents["renderWarning"].connect(warningHappened);
Maxwell.startRender();
function renderHasFinished()
{
Maxwell.print( "Render finished!!" );
}
function slHasChanged(sl)
{
Maxwell.print( "Script Info: SL Changed: " + sl );
// Copy the current image with this SL to a different location
var imagePathAtSL = FileManager.getFileFolder( imagePath ) + FileManager.getFileName( imagePath ) + "_sl_" + sl + ".png";
FileManager.copy( imagePath, imagePathAtSL );
}
function errorHappened(err)
{
Maxwell.print( "Script Info: Render Error: " + err );
}
function warningHappened(warning)
{
Maxwell.print( "Script Info: Render Warning: " + warning );
}
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