Attributes Panel

The main items panel to access the selection and attributes of all the items in the scene. It is divided in four main sections, whose parameters are displayed in the Attributes Panel:

  • Render Options 
  • Environment 
  • Cameras List 
  • Objects Tree

The Attributes Panel

Render Options

The Render Options section in the Scene Tree gives you access to the scene render settings like Render Time, the target Sampling Level, the render output paths or the extra Channels exported during the render process. 


The Render Options section gives you access to the render settings 

Environment 

The Environment section in the Scene Tree gives you access to the scene environment lighting, allowing you to configure a plain color Sky Dome, s Physical Sky daylight simulation, or use high dynamic range images to light your scene. 


The Environment section gives you access to the define the environment lighting 

Cameras List

The Cameras tree section in the Scene Tree lists all the available cameras in the scene. You can have as many cameras in Studio as you want. To select a camera from the Camera panel, just click on its name. Once selected, you can move or rotate the camera or edit its particular parameters using the Camera Parameters panel. 

Double-click on a camera name to make it the active camera. Right-clicking in the Cameras List panel shows a contextual menu where you can create, rename, delete, block/unblock, hide/unhide, or clone cameras. There are also sorting order and icon size options.

For a detailed explanation of the camera parameters, see Camera parameters in the Camera section.

  

The Cameras List panel and its right-click contextual menu


The Objects Tree

The Objects tree section in the Scene Editor is a panel where the groups, objects, instances and their hierarchies in your scene are listed in a tree style.

The Objects tree panel is organized into columns, from left to right: Hide/Unhide object (dot icon), Lock/Unlock object (lock icon), Object, Material, and Multimaterial (cube icon).
Each column can be re-sized by clicking on and dragging the column separations. The Hide/Unhide and Lock/Unlock icons at the top of the columns can be used to quickly hide/unhide or lock/unlock the items in your scene. The material column shows which material is applied to your object/group and the Multimaterial column shows which objects have multiple materials applied to them.

Right-click in the Objects List to view the available options:

• Assign Material: Apply a material to a selection of one or more objects and/ or groups.
• Clone: Create clones of your current selection.
• Instance: Create instances of the current selection.
• Group: Create a group from a selection of objects. A pop-up will appear allowing you to name the group. Groups can be nested to create hierarchies. Simply drag and drop a group over another group or object.
• Ungroup: Ungroup the objects contained in one or more groups.
• Group Triangles: Create a triangle group from a selection of triangles. You can select triangles by clicking on an object and switching to triangle selection mode. The triangle group can be found in the Object parameters panel under the “Triangle Groups” tab. This feature is useful if you want to apply another material just to a portion of an object, in which case you drag/ drop the material over the triangle group listed in the Object parameters panel.
• New UV set: Select one or more objects and use this feature to create a new UV set for the object(s).
• New MXS Reference: Create a reference to an external file (in .mxs format).
• RealFlow Particles: Create a reference to an external RealFlow particles cloud file (in .bin format).
• Procedural Object: Create a reference to a procedural RFMesh or RFParticle file.

• Select all: All objects and groups will be selected.
• Deselect all: All objects and groups will be deselected.
• Select by Keyword: Search an object in your scene by name.
• Invert: Invert the current selection.
• Isolate Selection: Hide everything but your selected objects.
• Hide/Unhide: Hide your selected objects.
• Unhide All: Unhide all the objects in your scene.

• Merge objects: Select two or more objects and choose this command to merge them into one object. The separate objects will be merged into a single object. This is useful to simplify your scenes (merge for example all objects that share one material). Please note that instances attached to the objects that are merged will be deleted.

• Remove: Delete one or more groups or objects. Note that objects in the group(s) will also be deleted.
• Rename: Rename an object or group. You can also press F2 to rename an object or group.
• Shading Modes: Set the shading mode in the viewport for the currently selected object(s).

• Sort: Different ways to sort your objects in the tree:

  1. Expand All
  2. Expand Selected
  3. Collapse All 
  4. Collapse Selected 
  5. Ascending order (alphabetically) 
  6. Descending order (alphabetically)

• Icon Size: Set the size of the icons displayed in the object list (Small, Medium or Large).

  

  

The Objects Tree and its right-click contextual menu