Grass Tutorials

Grass Tutorials

You'll find on these page two methods to make angle maps by automatically converting a drawing/image into an angle map. One is using two Photoshop actions, the other is a "Substance", which uses the free Substance Player application from Allegorithmic®, available here.

The first video shows you in detail how to create angle maps in Photoshop manually and how they work. You can however skip directly to Part 2 if you just want to see how to use the Photoshop actions available on this page which allow you to quickly create different angle maps.

Creating an angle map in Photoshop - Part 1

 



Creating an angle map in Photoshop - Part 2 (how to use the Photoshop actions)

Download the two Actions here:



Grass angle map Substance for Substance Player

 

This Substance was made by Jason Maranto, to quickly create angle maps with many options to tweak the maps. The substance is available . To use it also download the free Substance Player application available here (assuming you are not using 3DS Max or Maya, which support Substances directly). The substance has a wide array of options that will allow you to do any of the following:

  • Auto creation of Swirl Maps or Radial Maps (your choice)

  • Input of custom greyscale maps for any of the RGB channels (to create your own angle patterns)

  • Auto clump generation (this can be randomized by changing the seed value) -- which is the real point of this Substance

  • Clump Threshold -- this is based off the green input channel (so you can have any custom shaped clumps you desire)

  • Maximum and Minimum Clump Size (to control the randomization a bit)

  • Number of Clumps

  • Minimum Height Angle (90 degrees being straight up and 0 degrees being lying flat on the ground)

  • Length map (derived from the Green channel)

  • Clamping (threshold position, softness and inverting) of each RGB channel

  • Preview of each RGB channel (to see exactly what is happening to each channel when clamping)

  • Clamping operations for the matching density map (invert was not included because you can do this easily in Maxwell)

  • Output resolutions up to 2048 x 2048 dynamically

The default settings will give this result on a 1m x 1m plane:

Image courtesy of Jason Maranto