In simulations with rigid and elastic deformer, particles are used to displace the vertices of objects – this is basically a "Point Level Animation" process ("PLA").

To trigger the caching of rigid and elastic simulations you press "Cache Simulation" as usual.

 

Change the "Cache Folder (macOS | Windows)" to your own needs before you cache the simulation.

 

Defomers Cache Mode

This parameter is the "core" of the caching process and provides three options, discussed below.

All three options take approximately the same time to simulate, but the main difference lies in the number of files.

Point Level Animation (PLA)

This is the default, most economic, and most versatile mode:

Export File Sequence

When active

Export File Sequence + Point Level Animation (PLA)

This modes combines the first two options, and you will get PLA-driven copies of the objects as well as individual files. Motion blur is possible through the PLA-deformed objects.

The Caching Process

In order to cache a particle simulation you just have to follow three simple steps (the workflow is exactly the same for meshes, but here an existing particle cache is required):

The Cache Files

In Cinema 4D, scene elements can have identical names and so it is possible to have to "Rigid" or "Elastic" containers with the exact same name: