Meshing turns a particle cloud into a solid polygon object with UVs and vertex maps:

Basic Workflow

You normally start with the particle simulation and cache it. Once you are satisfied with the result you proceed with the mesh:

 

RealFlow | Cinema 4D's meshing parameters.
With "Build mesh" it is possible to create a single mesh from the current frame.

 

It takes a little experience and routine to become familiar with the different parameters, but the fundamental steps are always the same:

Test Meshes and Caching

You normally create several test meshes with different parameter combinations before the entire simulation range is being meshed:

 

 

If you want to mesh the entire simulation the particle part has to be cached first. Then go to Scene > Cache and press "Cache Meshes". RealFlow | Cinema 4D will read the particle files and create the meshes under the "Cache Folder".