Image Emitter

RealFlow | Cinema 4D's "Image" emitter lets you use bitmaps and Cinema 4D shaders as emission mask to control the areas where particles will be created. The emitter's usage is straight forward:



Particles will be created in all areas of the bitmap/shader; only purely black areas remain empty. Greyscales are treated like purely white pixels (= full emission).

RealFlow | Cinema 4D only evaluates the red channel of a texture.

Object Emitter

The "Object" emitter also provides a "Bitmap" field, and the workflow to attach the image is the same as above. Anyway, there are a few things to know:



The noise pattern with an "Image" and an "Object" emitter.