The MaxwellCloner extension allows you to create instances of an object using the distribution from a particle .BIN file (.BIN and .PXI particle formats are supported, even if they were generated in programs other than RealFlow). This way it is easy to distribute thousands of instances of the same object (vegetation, birds, vehicles, stars, etc), to create a massive scene and, as the instances are created in render time, you can keep the file size small. 

Keep in mind that the object must be loaded in the scene, and that the MaxwellCloner is applied as an object modifier extension (i.e. in Studio, you must select the object and choose Object>Apply Object Modifier Extension>MaxwellCloner. On the supported plugins, its location depends on each 3D platform interface). 


Using a particle cloud to distribute instances of a few bird models using the MaxwellCloner. They can use the motion blur from the particle simulation 


Parameters

MaxwellCloner panel in Studio


 

Test the scene 

You can download the .BIN particle file used in the render above and perform your own tests (Particle_Test_01.bin).