Particle Rendering
When a particle simulation is being rendered you will not see anything, because the particles are nothing more than position indicators – just as you know it from Thinking Particles or Cinema 4D's standard particles. But, adding render instances is just a matter of a single drag-and-drop action once the fluid simulation is finished:
- Create the object you want to use for rendering the particles.
- Scale and/or rotate it your needs, apply a material.
- Group the object under the "Fluid" container.
- Render.
Â
Â
You can attach as many objects as you want and apply different materials as well. RealFlow | Cinema 4D will distribute the objects accordingly. Even animated objects are supported, as well as mixtures of animated and static objects.
Â
Â
If you want to see the objects at simulation time go to Fluid > Particles > Child Objects and disable "Render only". Be aware that disabling this option might increase simulation time.
Â