Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 3 Next »

There is no significant boost in simulation speed with enabled GPU support. Why?

Dyverso is optimized for multi-core and many-core CPUs, but some GPU cards do not have enough computational power to outperform an 8 core or 12 core processor.

Gaming cards like the GeForce GTX 1000 series are perfectly suited for Dyverso and perform very good. The typical speed boost is around 4x compared to CPU simulations.

The mesh is not created where the particles are. Why is there is an offset between mesh and particles?

There are some cases where you will see an offset between mesh and particles:

  • The "Scene" tree object has been shifted with the the parented "Mesher" node after the particle simulation. To fix this, detach the "Mesher" or reset the "Scene" object to its original position.
  • With some MoGraph objects ("Cloner", "Array", and "Matrix"), RealFlow | Cinema 4D evaluates transformations and applies them to the "Scene" and "Mesher" nodes. This may result in an offset.
I have applied an object to the "Object" emitter, but there is no emission. What's wrong?

When the body's polygons are very small it might happen that you will not get any particle emission. To fix this, increase the "Fluid" container's → "Resolution" to create more particles. You may need very high settings (> 100 or more).


  • No labels