Objects
All the objects and groups of objects in your scene will appear in the Objects List panel. Please see that page for more details on all its functionality.
Selecting objects
- In the viewport: Shift to add to a selection, Ctrl to remove from a selection. You can also drag a marquee around a group of objects to select them all. Anything that the marquee touches will be selected.
- In the Object List panel: Ctrl to add one item at a time to a selection, Shift to add several objects to a selection (similar to working in any file explorer)
To be able to select objects in the viewport you have to be in object selection mode:
The Object Selection Mode (left most button)
When you select one or more objects, the Object Parameters panel becomes active allowing you to change different transform/render/UV settings for the selection. By selecting more than one object at a time you can change the settings for all of them at the same time.
Transforming objects
Instances
Transforming instances
To be able to transform an instance in Studio (move, rotate or scale), you have to use the Instances Selection Mode (on the main tool bar). In this mode you can select only instances in the viewport and transform them using the transform gizmos, or select from the Instances list and then transform them.
The Instances Selection Mode (right most icon)
Assigning materials to instances
At first an instance will inherit the material from the original object, but you can assign any other material to each instance you create, by simply dragging a material from the Materials List over the instance.
It is also possible to remove material assignments in instances by selecting the material in the Instances List and clicking the “Del” key. In absence of any assigned material, an instance by default will inherit the material of its original object.