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e core rendering application in Maxwell Render (previously called MXCL) is the engine which computes your render and shows you the final image. The component is called Maxwell.exe in Windows, Maxwell.app in Mac OSX and Maxwell in Linux. It provides a standalone interface that allows users to load MXS scenes to render, view the rendering progress and adjust render parameters. Many of these parameters can be adjusted while the render is in progress. When adjusting parameters, the small preview image will show you the results in real-time.

Introduction and basic concepts

Progressive rendering

The Maxwell Render approach to rendering is quite different from that of other rendering engines. Because of its physically correct behavior and spectral calculations of light, there is no concept of a “finished” render. The render will keep calculating until you stop it, progressively getting cleaner and cleaner. Maxwell renders the entire image at once, not in "buckets" giving you a very quick idea of what the final render will look like.

Sampling Level

As the render calculates you will see the image output get less and less noisy and the Sampling Level (SL) increase continuously. The SL is a basic measure of quality, the higher it is the less noise the render will have. A few key points regarding SL:

  • It is important to understand that there is no fixed SL number to get an acceptable quality level, because it depends entirely on the scene. Some scenes can be completely noise-free at SL 8 or even earlier, while others may need to get to SL 16 or higher. As a general rule an exterior scene will render much quicker than an interior scene because most of the lighting in an interior will be indirect and there are many more light bounces to calculate.
  • Each new SL takes approximately x1.5 times as long to reach as the previous one. If it took 10 minutes to go from SL 4 to SL 5, it will take about 15 minutes to go from SL 5 to SL 6.
  • It is uncommon needing to render beyond SL 19 - 20.

The advance of the Sampling Level values could get clearer if we check the number of rays that are evaluated in each new Sampling Level. 

The following table illustrates the number of new rays that are evaluated in each new Sampling Level on a generic 1920x1080 pixels render: 

 

Sampling Level stepSL 0 to 1SL 1 to 2SL 2 to 3SL 3 to 4SL 4 to 5SL 5 to 6SL 6 to 7SL 7 to 8SL 8 to 9SL 9 to 10

Number of new rays

evaluated in that SL

2.073.6003.110.4004.665.6006.998.40010.497.60015.746.40023.619.60035.429.40053.144.10079.716.150

 

As you can see, in each Sampling Level Maxwell evaluates 1.5 times the number of rays it evaluated in the previous one, so this is the reason why the progression of time is always in a x1.5 ratio. 

Sampling Level vs Time

There are two ways to stop a render in Maxwell Render: by setting a Sampling Level or by setting a Render Time (in minutes). If you set both parameters, the render will stop when the first one is reached. This double approach gives you a lot of flexibility to control the quality and time invested in rendering. For example if you want to quickly compare a few renders of a scene you can set the time low (ex. 10min) and the SL high (ex. 15). In this case it is improbable the render will reach SL 15 in 10 minutes, so the render will stop after 10 minutes. For a final render you should set the SL to the desired level and set the time to a high value (ex. 999 minutes). Maxwell Render will stop when the SL is reached. If the render needed a higher SL you can always resume the render. See How to resume a render for more information.

Incremental render view update

At the beginning of the render, the Sampling Levels increase faster, and the main render view in Maxwell.exe will update with each new SL reached. As the render goes on however, it will take longer and longer to reach the next SL, and so the main render view will update every 10 minutes. You can also choose how often to update the main render view from the Maxwell.exe preferences (File>Preferences). It can be useful to set this time to a higher minimum because each time the render view updates, Maxwell writes a new version of the MXI file to disk and the rendering stops until it has successfully written that MXI, then resumes the render. To avoid this pause/resume/pause/resume especially at the beginning of the render, you can set a minimum write time to 15 minutes or more for example. Please see the Preferences section on the User interface and menus page for more info.

The MXI file format

Every time Maxwell renders an image, it keeps all lighting calculations in a special file format called MXI. Besides holding high dynamic range image data, the MXI file also holds additional information that allows for example to resume a render, or change the scene lighting using Multilight. It also contains any extra render channels you have selected when adding the render, that can always be extracted from the MXI and saved as regular bitmap.

An MXI file is always written to disk when Maxwell renders and it updates with every change in SL. If you don't specify an output path for the MXI file, it will be written to your systems temp folder. It is always a good idea to specify an output path for the MXI when rendering, not just an image output path. This will ensure you can always resume a render, even if the systems temp folder is purged, and it allows you save several versions of your render using different exposure or Multilight settings, without having to re-render.

 

In Maxwell 2.7 we have introduced a transparent, loss-less compression system for both MXS and MXI files. Compression ratios are excellent when rendering additional channels such as alpha, shadows or ID's. With all channels activated, the MXI file can be 4x smaller. The compression system does not affect save performance more than 1-2%.

Supported input image formats

The Maxwell application can also import image files to perform certain simple image adjustments (like changing its exposure to get a brighter or darker result) or change the file format. You can use Maxwell to convert a i.e. Tiff file into a Tga format. These are the supported image formats: 

 

Supported input image formats
BMPTGA*

TIFF*

PNG*JPGJPG2000HDREXR*

MXI

*Images with embedded alphas can use the alpha as a layer mask

 

 

 


 

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