Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

Version 1 Next »

This panel is only visible with a → Dyverso domain present in the scene. It governs and controls the interaction between particles and an object.

 

 

DY Collision distance

This parameter describes the distance between the particles and an object's surface in metres. Good values are around 1% of the object’s largest “Scale” value found under Node Params > Node.

DY Interact distance

With 0.2, for example, particles within a distance 0.2 metres from the object's surface are affected by parameters like "DY Friction", "DY Bounce", etc. 

DY Friction

A value of 0.0 creates absolutely no friction and a perfectly even surface. Higher values can even stop particles from moving. This parameter accepts all positive between 0.0 and 1.0. “DY Friction” supports → parameter maps.

DY Bounce

A value of 0.0 creates perfect elasticity; higher settings make the particles lose appropriate amounts of their energy; the maximum value is 1.0. “DY Bounce” supports → parameter maps.

DY Sticky

It can be seen as a “glue factor” to make particles stick on the object’s surface. “DY Sticky” supports → parameter maps. There are few things you should know:

  • You can use positive (attraction) and negative (repulsion) settings.
  • Use a value similar to gravity as a reference and then adjust it further.
DY Roughness

This value ranges between 0.0 and 1.0 and adds randomness to the object’s polygon normals to produce a slightly different collision direction. “DY Roughness” supports → parameter maps.

DY Interaction Factor

With this parameter it is possible to amplify the object's influence on the Dyverso fluid and create more turbulence. “DY Interaction Factor” supports → parameter maps. “Interaction factor”

  • accepts any positive value including 0
  • is a very sensitive parameter and should be altered carefully.
  • No labels