Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

Version 1 Next »

This tool creates a random distribution of fragments.

Quick Start

The mode of operation is easy:

  • Add and select the object you want to break into pieces.
  • Object Dynamics shelf > Voronoi Uniform
  • Complete the UI's input fields and click on “OK”.
  • The original object is kept, but it save to delete it if it is no longer required.
  • The fragments are grouped under a → MultiBody.

Parameters



Rough number of pieces

Here you can specify how many fragments you want to create. In some cases the resulting number of fragments slightly differs from the input value. You can enter any positive integer greater than 0.

Seed

If you want to achieve a different distribution of fragments change this value – you can enter any positive integer.

Global pattern

This option only works with a → MultiBody. When enabled RealFlow treats the MultiBody's individual objects as one object and you will see a propagating pattern.

  • No labels