Dumb particles are simulated very fast and you can create huge amounts of particles, especially for spray or splashes. The particles do not interact and there aren't any internal forces.
Type
This parameter is only available for → “Splash”, → “Splash & Foam”, → “Wet”, → “Wet & Foam”. Here are your options:
- “Dumb” particles are simulated very fast, cannot react with each other and will not be affected by other emitters.
- “Standard – Liquid - Particles” provides parameters for all watery or high-viscous substances. Simulations with this type take much longer, but they also create very realistic results.
- “Liquid – Hybrido” offers a good balance between simulation speed and quality. They are controlled by RealFlow's Hybrido solver and therefore have a “Cell size” parameter.
Density
This parameter is defined as mass per volume unit and is different for each substance. “Density” is only relevant for interacting fluids with different properties, e.g. water and oil, or water and foam. With single emitters, changes have no effect. The unit is kilograms per cubic metre.
Max Particles
Please enter a value to stop emission at a certain amount of particles. "Max particles" is based on the total amount of emitted particles. Let's say you have entered "50,000". If there are currently 1,000 particles in your scene, but you have already deleted 49,000 particles RealFlow will stop the emission.