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Splashes occur, for example, when waves break or collide with objects. When the particles pass the HyFLIP fluid's surface they are destroyed. RealFlow's “HY_Splash” emitters are able to interact with most of the available daemons.

Quick Start

Starting point for splashes is always an existing HyFLIP simulation:

  • Set the domain's simulation state to → “Cache” (“yellow rocket”).
  • Add a "Splash" emitter from the “Hybrido” shelf.
  • Reset the scene.

 

What you can see now is a bounding box with a dimension of 10 m x 10 m x 10 m. The domain can be positioned and scaled with the settings under Node Params > Node or the W and R keys. The splash particles are able to leave this domain, so you should

  • add a → "k Volume” daemon and adjust it to the splash domain with the R key
  • or make sure that the splash domain is enclosed inside a container or a cube.

 

You can control the emission of particles with the parameters under → “Splash Creation”:

  • A wide variety of threshold values are used to control in which parts of the HyFLIP fluid splashes will occur. These areas can be → previewed.
  • The higher the thresholds, the less particles you will get ("@ angle threshold" is the only exception).
  • The “Emission rate” parameter is also responsible for the number of particles. It can be necessary to use very high values of 1 million and more.

 

Simulate.

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