This is the place to determine the look of the rendered particles. You can apply predefined object types to the particles – in most cases you will use the sphere primitive – or even arbitrary instance objects, although this option is not available for every RFRK version.
3DS | C4D | HOU | LWV | MYA | XSI |
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Render Type | Render Type | Render Type | Render Type | Render Type | Render Type |
Instance Object | Instance Object | Instance Object | Instance Object | Instance Object | instobj |
Axis | Axis | Axis | Axis | Axis | Axis |
Get Percent Total Particles | Get Percent Total Particles | Get Percent Total Particles | Get Percent Total Particles | Get Percent Total Particles | Get Percent Total Particles |
| Scale |
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| Create TP Particles |
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| Keep Order of Particles |
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| Life Time |
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| Create Particle System |
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| Share all Frames (Team Render) |
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Render Type
In order to render a RealFlow particle, the plugin adds a small object at the particle's position. By default, this is a sphere, but there are other possibilities as well. Please expand the drop-down menu to see which primitives are available for your 3D platform.
Instance Object (XSI: instobj)
This field becomes accessible when you choose “Instances” or “Object” from the “Render Type” menu. Just choose an existing node and it will be attached to the particles. In XSI, the workflow is slightly different: an instance object can be loaded with the "Add" button and removed by clicking on "Clear".
Axis
This option tells the RFRK which axis will serve as the scene's height axis. It is important to compensate conflicts with imported particles from other 3D platforms, because otherwise the imported particles will be tilted around 90 degrees:
- YXZ => Lightwave, Cinema 4D
- ZXY => 3D Studio MAX, Maya
- YZX => Softimage, Maya, Houdini
Get Percent Total Particles
Define if you want to render 100, 50, or any other percentage of the available particles.
Scale (C4D, LWV)
You can apply a global for the particle cloud here.
Create TP Particles (C4D)
With this option, the plugin creates a Thinking Particles group in Cinema 4D. This is a nice feature when you want to use "PyroCluster" shaders, for example. Please also take a look at the → “How to... Render Particles with PyroCluster” chapter for a workflow description.
Keep Order of Particles (C4D)
This feature is very important for shading and rendering particles with "PyroCluster" or "MoGraph". "Keep order of particles" maintains a particle's Id throughout the entire simulation range. Without this feature you will see a strong flicker in animations.
Life Time (C4D)
With this function it is possible to assign a custom life-span to the imported particles.
Create Particle System (LWV)
When you click on this button, the imported particle can be made available to Lightwave's internal particle system.
Share all Frames (Team Render) (C4D)
With Cinema 4D R15, a dynamic download of assets is not supported, and in this case it is mandatory for the clients to download all RealFlow elements. To do this, please open the plugin, and activate this option. With R16 this limitation has been removed, and it is not necessary to use the download method.