Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 3 Next »

The first method is a quick and easy-to-use approach based on a single material. Of course, a mesh sequence has to be loaded with a “RealFlow Mesh Importer” plugin. We recommend using MD files, because they provide a wide range of channels. With BIN files you are limited to velocity, but weight maps are available.

  • Create a material, and open the “Color” panel.
  • There, choose Texture > Colorizer
  • Click on the black square. In the new dialogue you will find another “Texture” option and a gradient.
  • Change the gradient to your needs.




  • Open Texture > Effects, select “Vertex Map”, and click on the white square.
  • Drag one of the plugin node's vertex map tags (e.g. “Age”) to the empty “Vertex Map” slot.

 

 

It seems as if this process did not have any effect at all, but when you render the scene you will see coloured spots. It is very likely that the result does not meet your expectations, because it lacks contrast. To fix this, proceed as described here:

  • Open the plugin's “Vertex” (only available with MD files) panel.

  • Look for the channel you have used in the white material, e.g. “Age”.

  • Increase or decrease the channel's “Scale” parameter to change the ratio between the colored areas until you get the desired result.

 

 

  • No labels