Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 11 Next »

This daemon transfers the position of particles to the vertices of the object(s), attached to a rigid, elastic, or fluid container, and deforms it/them.



 

RealFlow Scene

In RealFlow | Cinema 4D it is possible to use multiple "Scene" trees in the same project. To link a daemon to a different scene tree drag the appropriate "Scene" node to this field.

All fluid, rigid, and elastic containers inside the drag-and-drop field will be affected by the daemon. If there is only one container in the scene it will be linked automatically. Otherwise the connection has to be established manually.

Control Particles

Select a Dyverso domain or standard particle fluid emitter to deform the node(s) from "Skin Objects". The domain can be in → "Cache" mode as well.

Check the manual's "Learn" section for an → example with RealFlow's "Particle Skinner" daemon.

Search Distance

Only particles within this distance from the object's surface (inside and outside) will be taken into account for the deformation. The value is given in metres.

Max Control Particles

Here you specify how many particles around an object's vertex are being used to calculate the actual deformation. The default value gives satisfying result in many cases, but if you need higher precision increase this value.

Outside Control Particles

By default, the daemon will only look inside the "Skin Objects" for a vertex's neighbor particles. When active, particles outside the object will be considered as well. Try this option when an object does not move.

  • No labels