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objects hidden in the viewport can be exported as hidden to everything instead of being skipped altogether (this behavior is controlled by a render option)
added support for exporting UV coordinates for Max hair
added a checkbox in the Maxwell object parameters to control whether hair vertex colors should be exported
added a way to override the output image path
added the option to create a ghost BSDF for Maxwell lights
Maxwell lights are no longer hidden to reflections by default
Fixes
- wrong pivots for proxies and MXS references in the viewport
- changing render settings from MAXScript no longer triggers unnecessary re-exports (particularly for IBL images)
- wrong transformations when scattering objects imported from MXS
- objects imported from MXS had wrong pivots
- wrong frame number during export for BIN meshes in some cases
- in scenes with more than one PFlow source, only the first one was exported
- file sequences didn't work in MXS references
- spotlight emitter had the same light distribution regardless of cone angle
- crash in Ornatrix
- wrong hair position when the mesh on which the strands were generated was controlled by bones
- emitters created from Maxwell lights were disabled randomly
- wrong MXI location when no path was given
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