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// This script gets all the MXS files located in the folder "input" and its children // Opens them, changes their SL and resolution and launches each render // The output of all the images is stored in the folder "output" // The script also shows how to handle render events var inputFolder = "C:\input"; var outputFolder = "C:\output"; var engineVersion = Maxwell.getEngineVersion(); var mxsCount = FileManager.getNumberOfFilesInBranch( inputFolder, "*.mxs" ); var mxsList = FileManager.getFilesInBranch( inputFolder, "*.mxs" ); // Connect event RenderEvents["renderFinished()"].connect(renderHasFinished); var i = 0; var isRendering = 0; for( i = 0; i < mxsCount; i++ ) { renderScene(); while( 1 ) { if( isRendering == 0 ) { break; } } } ////////////////////////////////////////////////////////////////// function renderScene() { var mxsFile = mxsList[i]; var imagePath = outputFolder + "\" + FileManager.getFileName( mxsFile ) + ".png"; Maxwell.print( "rendering Mxs file: " + mxsFile ); Maxwell.openMxs( mxsFile ); Scene.setImagePath( imagePath ); Scene.setSamplingLevel( 3 ); Scene.setResX( 256 ); Scene.setResY( 256 ); isRendering = 1; Maxwell.startRender(); } ////////////////////////////////////////////////////////////////// function renderHasFinished() { isRendering = 0; Maxwell.print( "Render finished!!" ); } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |