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  • Threads: How many threads will be spawned by Fire. Setting this to zero 0 will cause Fire to auto-detect and render using all available CPU resources. A negative number will use all available logical processors, minus the specified number.

    Info

    For systems with four or more cores, (number of physical cores - 1) is recommended for the best balance between interface responsiveness and rendering speed. 0 is recommended for machines with two cores or fewer.

  • Time: Time is the maximum time Maxwell will render before stopping, in seconds.
  • Sampling Level: Rendering will also stop if it reaches the specified Sampling Level (if it is unable to reach the specified SL before the Time has been met).
  • Engine: CPU Draft or GPU (requires contemporary Nvidia graphics card.)

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  • Buffer: The maximum number of pixels (horizontal or vertical) used internally for the Fire image buffer.
  • Viewport Dims:
    • Scalable: When the Fire palette is resized, the display image will expand to fit the palette. (The Fire image buffer will be resampled to the size of the Fire palette.)
    • Fixed 1:1: The image displayed in the Fire palette will have the same pixel dimensions (horizontal and vertical) as the Fire image buffer maximum resolution setting.
    • Fixed 2:1: The image displayed in the Fire palette will have 2x pixel dimensions (horizontal and vertical) as the Fire image buffer maximum resolution setting.
    Info

    For demo versions of the software, resolution is limited to 720 pixels.

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