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Invokes the Project Settings dialog. Settings defines here are on a per-project basis. (They apply to all open windows of the current project, and are saved at project level.)

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  • Resource Manager: This important service warrants its own section. See formZ | Resource Manager.
  • Autotranslate 'Shaded'
    • Hint Version: Material hint definitions used to translate 'Shaded' materials. Should always be set to the highest version, unless you are working with a specific legacy file and need hints to precisely match existing older renderings. Newer hints are more efficient, and yield better results.
    • Search for missing bitmap textures: When enabled, if formZ cannot report a valid file path to a bitmap texture file, the Maxwell plugin will attempt to find it using its Resource ManagerIt is highly recommended that this option be kept at the default: enabled.
    • Allow project-embedded bitmaps to be exported: When enabled, if formZ cannot find a valid path to a 'Shaded' renderer bitmap texture (and the Maxwell plugin also cannot, if Search for missing bitmap textures is enabled), a version of the bitmap embedded in the formZ project will be used instead. This version may be reduced in resolution or quality, so the option to disable is provided. When disabled, and a valid path cannot be found, a rendering error will occur instead, letting you know that you need to add a Resource Library path to the original texture.
    • Randomize Material ID Colors: All 'Translate Shaded' materials will receive a unique Material ID color.
    • All Material Hints to Fast/Matte/Realistic Match: Bulk conversion of all material hints in the project. This cannot be undone; back up your project before issuing these commands.
  • Referenced MXM
    • Set All Previews to MXED: Bulk conversion of all material previews.
  • Xrite AxF
    • Save Embedded images: Location where texture bitmaps embedded within AxF files are extracted during render preprocessing. A subfolder with the AxF material's name will be automatically created for each material used in the scene.
  • Light Mixer
    • Mixer Maximum Rows: Number of mixer entries to present
    • Consider Light Group Intensity Overrides: If a group of lights has an intensity override, and all lights in the group have the same intensity specification (lux, lumens, etc.), all lights in the group will be represented by a single slider in the Light Mixer. See Light Mixer.

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