Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

A coating is a very thin layer placed on top of a BSDF. Because coatings are so thin, they produce an effect called thin film interference, which breaks up the light and can cause a rainbow-like pattern. Think for example of spilling a drop of oil on a surface of water. The very thin layer of oil will create interference patterns on the water. Coatings can also be used to create rough materials with a clear coating. For example, a glossy white plastic can be made combining a diffuse BSDF with a coating.

...

Section
Column
width20%
 
Column

A coating over a white diffuse surface.
Column

A coating alone (disabling the BSDF) can be used to recreate a bubble.

 

 

 

Column
width20%
 

 

 

 

 

The main property of a coating is its thickness. The thickness is specified in nanometers (nm). Thickness can be specified by a numerical value or through a weight map. If you use a map you can define a range of values among which the thickness will vary. Black in the texture represents the minimum thickness set below and white represents maximum value. 

Image Modified

...

Maxwell color output when using a gradient (from black on the left to white on the right) on a coating with thickness set from  1 to 1000nm over a plane with a black BSDF

 

Image RemovedImage Added

This is the material used to get the image above; please click on it to download the mxm file.

...