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Image courtesy of Quentin Chaillet (www.qchaillet.com)

 

Maxwell Render can render referenced MXS files, if you don't want your geometry to be embedded in the scene. This allows you to replace repetitive or complex static geometry in your main scene by a reference to an MXS file (containing the object(s) and materials), and Maxwell will take the geometry from that external file at render time, before voxelization, dramatically reducing the main scene export time and the size of the scene file (saving space in disk and band width on transfers for network rendering). 

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Tip
titleAnother smart usage of referenced geometry
If you are creating a fly-through sequence with the camera traveling across your scene, you could reference the whole geometry to a MXS file, and move the camera around. As the geometry doesn't need to be exported (being an external link), the exportation of each frame will be really fast, and the MXS file for each frame of the animation will be very small. This is very suitable for Network rendering as only a small MXS file per frame needs to be transferred to all the nodes, and the main MXS reference scene which contains all the geometry will be sent only once to each node.

 

Override

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Flags

The MXS_Reference offers some options to override visibility and object ID options of the referenced scene:

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