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Behavior
Option | Description |
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Disable Material Environment | Disables the environment-mapping the plugin creates on viewport materials; it may cause problems on some video cards. |
Material Environment Map | The bitmap used for viewport material environment mapping. |
Ignore Linked Mxm Mode | Prevents any Linked Materials from reloading their linked MXMs at document-load. |
Auto-update Linked Materials | Causes Linked Materials to actively monitor their linked MXM files. |
Prefer Imported Materials | When geometry is imported, there may be material conflicts; this determines what action to take when Suppress Material Conflict Dialog option is enabled. |
Disable Path Check | At MXS export time, the plugin checks all texture paths; this takes some time, and it may be disabled using this option. |
Ignore RDK | If the RDK is installed, it will be used. If you wish to forego its use temporarily, enable this option; it is quicker than load-protecting the RDK and restarting Rhino. |
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Default Output
Option | Description |
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Scene Name | This is the name which will be used when Output > Name is empty. |
Working Folder | This is the directory which will be used when Output > Folder is empty. |
Use Document Path | When Output > Folder and Default Output > Working Folder are empty, then this option sets whether the plugin should try to write output to the current document’s directory, or to the default plugin output directory (located in your Documents folder). When this is enabled, the plugin will prefer to write to the current document’s directory, though it may still write to the default folder when the document has not been saved yet. |
Network
Option | Description |
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Start Node | Determines whether to start a Network Node on this machine when exporting to the network. |
Start Manager | Determines whether to start the Network Manager on this machine when exporting to the network. |
Bind Node To | Specifies the IP address to which the Network Node will be bound. |
Bind Monitor To | Specifies the IP address to which the Network Monitor will be bound. |
Search Paths
Option | Description |
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Perform Path Checking | Sets whether or not the plugin should try to fix broken paths (i.e. textures, etc.) automatically. |
Search Depth | Sets how many folders deep the plugin should search when attempting to locate missing files. |
Check File Version | Thumbnails and preview images for textures are cached by the plugin; this means that once a large bitmap has been loaded, it need not be loaded again, and this saves much processing time. It is a problem, however, if you edit a file which has already been cached during the session – the changes will not be seen in the plugin. Enabling this option will cause the plugin to physically check whether the file version has changed each time a particular cached bitmap is accessed, updating it if the current file is newer than what is cached. |
IOR Files Folder | This is the folder which will be searched first when looking for missing IOR files. |
Textures Folder (1-5) | These are folders which will be searched when looking for missing texture files. |
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