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This is a list of error messages seen in the Console panel in Maxwell Render. If the Console panel is not visible, make sure it's checked in Window>Console.

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This message means that Maxwell is trying to read a MXS file and it can not understand it. This is caused by the export plugin you are using, which may be newer than your running Maxwell version, so the plugin produces a MXS file that your Maxwell version (older) can not understand. We also highly recommend to avoid special characters in your filenames and scenenames as these can cause problems on different systems.

If you've recently upgraded your plug-in, make sure you've also upgraded Maxwell. You will usually find in the plug-in release info, which version of Maxwell the plug-in is compatible with.

You will find the latest versions from our Download Area (through the Customer Gateway). The latest version of Maxwell is also there.

5. "UVW channels (2) on object "myobject" not enough for material "mymaterial"

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You will get this error message if the object does not have enough UV channels to render the material applied to it. In Maxwell Render, UV channels (UV sets) start from 0. This means that, if an object only has one set of UVs, but you apply a material which has a texture that uses UV channel 1, the object needs to have two sets of UV channels (0 and 1).

If your object only has one UV channel, make sure all textures (diffuse, bump, weightmap etc.) are set to use the projector channel 0 in the Texture Picker.

If the material requires two or or more UV channels, add these extra UV channels to the object the material is applied to in your main application, or in Maxwell Studio from the UV sets section of the Object parameters panel. For more details see the Working with UV sets and textures in Studio page in the Maxwell Documentation section.

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This means that a file (a texture, an IOR file, a IES file etc.) has not been found in the path specified in a material or the Image Based Lighting environment. Take note of the filename and filetype and make sure the file is actually where it is supposed to be.

MXED/Maxwell Render/Maxwell Studio will look in the following paths to find the textures of a material:

  • in the same folder where the MXM is located
  • in a 'textures' subfolder where the MXM is located
  • in the project folder (ie where the MXS file is located)
  • in the texture paths specified in Maxwell Render/ Maxwell Studio preferences. To set these paths, go to:
    • File>Preferences>Paths (both in Maxwell Render )File>Preferences>Materials>Textures (and in Maxwell Studio)

This means that even if the texture isn't actually in the path specified in the material (for example you are using a downloaded material where the texture path is only relevant to that users computer, and not yours) you can still place the texture in one of the paths specified above, and Studio/Maxwell will still find it and the render can run normally.

 

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