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For active rigid and soft bodies this is one of the most important parameters:

  • Here, on On Earth , mass and weight are used equally, but on other celestial bodies , mass has to be multiplied with a specific factor to get the a body's weight. 
  • Very heavy objects require higher forces to be moved and create stronger splashes when they interact with fluids.
  • An object's mass is calculated automatically by RealFlow. Decrease mass if you want to make an object float on a RealWave surface or a standard particle volume.

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