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If you want to save yourself time and free-up your GUI machine, the scene can either be split up (using IDOCs) or sent in its entirety to be simulated on a Node machine. Doing this allows for simulations to run in unison – meaning you do not have to sit idle while simulations are calculated, but can continue to work on the main server or variations in the GUI.
3D Platform Connectivity Plugins
Once complete, the simulation is then exported (via connectivity plugins or the Alembic I/O format) to the 3D platform. You can also import your scene from your 3D platform into RealFlow so the fluids can be calculated around these objects and react accordingly.
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