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If your scene contains at least one group then this submenu is visible. It contains a list of the available groups and you choose to which of them you want to move the node. The “Relationship Editor” does not provide drag-and-drop grouping and therefore you have to use this function or group them in the “Nodes” panel. There, drag-and-drop actions are supported.

 

"Simulation" Submenu

 

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Active

This and the following two icons influence the node selection's "Simulation" parameter in the "Node Params" "Node" panel. This is the first button and activates the node selection.

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This button sets the node selection to "Inactive". From this moment, the node no longer contributes to the simulation.

"Visibility" Submenu

 

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Visible/Hidden

Change a node's or node group's visibility.

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Render with Maxwell Render

Each node can be made visible to Maxwell Render individually with this button. Please bear in mind that the “Set Selected Visible” and “Set Selected Invisible” settings have no influence on whether a node is rendered or not. If you want to consider the node's viewport visibility, please change its state to “Same as viewport” in the “Renderable” option of the “Maxwell” panel. For a large amount of nodes we recommend using the "Layers" tool. 

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Hide from Maxwell Render

This is the counterpart to the option above is used to hide a node from the Maxwell Render engine.

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RealFlow provides four different shading modes and you can toggle between them easily.

 

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"Export" Submenu

The entries of this submenu provide a very fast and convenient method to manage a node's export resources. It also gives you an overview of which resources are currently enabled or disabled. This compilation is dynamically created and different for each node, because it depends on the available file formats. In the image below you can see the export resources of a grid fluid domain.

 

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Enable data export

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RealWave nodes provide an additional submenu: “Add Wave”. From here you can choose surface modifiers to create different kinds of waves. The mode of operation for each modifier is explained in detail in the “RealWave” chapter. Please bear in mind that RealFlow supports only one RealWave surface/node per scene.

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