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The other mode writes all object-related data to one single file, called “animation.sd”. This file contains all information from the nodes including their geometry and camera data. A very common workflow is to export wetmaps into separate image files, while motion and transformation data are saved within the “animation.sd”. As you can see, both methods can coexist.

 

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Animation (.sd)

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Arnold Scene Source (.ass)

--->>This is the scene description format of Solid Angel's Arnold render engine. You can export simulation data to native ASS files for direct use inside Arnold.

Geometry (.obj)

The OBJ format is very common and can be read by any 3D program as well as countless plugins or helper tools. In RealFlow you also have the possibility to export OBJ files.

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