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With this option it is possible to activate export functionality for Hybrido's secondary elements, e.g. splashes. These nodes behave like traditional particle emitters, and they can interact with other emitters, daemons and objects in the same way. RealFlow supports these file/export formats:

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By default, all data are stored under the “particles” folder of your currently opened project. If you need separated locations for the individual formats or emitters, feel free to change paths with the "Path" option. The BIN format should always be activated, since this is the only format that is entirely supported. If your 3D program already supports the Alembic format, we recommend this option as well.

 

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Particles cache (.rpc)

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The Alembic format is relatively new, but quickly found its way into the most common 3D platforms. One of the most important advantages is that Alembic is a hierarchical format. This means that the original structure of the source objects will be preserved, e.g. groups, links, connections etc. The Alembic format is also available for all major operating systems and does not require any extra plug-ins or exchange tools to load and process the data. RealFlow's Alembic particle files support all relevant magnitudes and properties: simply expand the Alembic tree and make your selection. RealFlow's implementation of the Alembic format supports 10 different compression levels from 0 to 9. A higher value indicates a stronger compression. As usual, the compression requires some time and so the saving process becomes slower, but it is more resource-friendly. You can also choose which particle channels you want to export. When the "mask" channel is active you will be able to separate the particles from the “Splash & Foam” and “Bubbles” emitters in a post-process using “Graphs” or Python. Please check out this page for more information. 

Arnold Scene Source (.ass)

This is the scene description format of Solid Angel's Arnold render engine. You can export simulation data to native ASS files for direct use inside Arnold.

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If you are simulating foam from a texture this file is needed: it makes sure that you can resume your simulation.

Foam texture (*)

The “Foam” emitter allows you to calculate maps from the particles. When the foam map feature is enabled please do not forget to activate this resource, because otherwise the maps will not be saved. You can choose from various image file formats with a double-click on the “tif” entry in the “Options” column.

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