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The settings found here, are used to determine the circumstances and environmental conditions, in which crest particles will be created. Some of them react rather sensitively. Similar to the “Object Splash” emitter it is necessary to differentiate between the parameter set for the particles on top of the cresting waves and their impact on the RealWave surface – the latter is controlled with the “RW Particle Interaction” panel. One very common approach with crest splash particles is the creation of foam maps.

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