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From a technical point of view, this particle source is a standard particle fluid emitter, but it requires a RealWave surface. “Object Splash” cannot be used as a stand-alone emitter. When you work with this emitter type you will see that there are two RealWave-related panels. The reason is that you have to differentiate between the splash itself and the waves it creates on the RealWave panel. The first parameter set, “RW Particle Interaction” describes the behaviour of the RealWave surface when the splash particles hit the water. The second panel is “RW_Object_Splash” and here you can control the look and behaviour of the splashes around the object.

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