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Internal Objects

In RealFlow, objects can come from different sources. Under Edit > Add > Object you will find a couple of built-in standard objects, such as “Cube”, “Sphere”, “Rocket”, “Capsule”. By default, these nodes are low-polygon objects and perfectly suited to a quick scene setup where obstacles or containers are required. Some of these objects provide a certain feature that is hardly known: there are high-resolution versions of these nodes available. In detail, the objects are “Sphere”, “Hemisphere”, “Vase”, “Cone”, “Cylinder”, and “Torus”.


Built-in high-resolution objects created with scripting.


The only drawback is that these high-res nodes are only accessible through Python scripting, but fortunately, the relevant commands are easy to understand and to use:

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Of course, these customized objects support all rigid and soft body dynamics features of their low-resolution “relatives”.

External Objects

External objects can origin from various sources, because RealFlow supports many common 3D file formats, including its own native SD format. Other formats are OBJ, DXF, LWO, MXS, and ABC. MXS is Maxwell's scene description format, ABC stands for the widely-supported Alembic file format. SD files are written from RealFlow or the exchange plugins. SD is versatile format, but there are some restrictions:

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