Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

This setting consists of a trio of values. Each value represents one direction in space: X, Y, and Z. You can often find a certain notation for this trio: [ X,Y,Z ]. A position is always related to the scenes origin which is located at [ 0,0,0 ]. For this reason, it is also allowed to enter negative values. Zero is, of course, valid as well! All position values are given metres [m].

Rotation

Rotation works exactly the same way as position. Again, there is a trio of values indicating the rotation settings in degrees for each axis. By default, an object has no initial rotation. "Rotation" is measured in degrees [deg].

Scale

This parameter determines the expansion of an object in 3D space. In the same way as with “Position” and “Rotation” you have to specify scale with three values. For some emitters, scale values are chained, e.g. the sphere emitter. This means that you are not able to change the scale values individually from each other. Another exception are two-dimensional emitters, such as a circle or square. Since they have no physical height axis, height is always set to 1.0 and cannot be changed. The unit of this parameter is metres [m].

Shear

This is an interesting feature which makes it possible to deform the emitter’s basic geometry. By applying an appropriate factor you will notice that the nodes emission direction is affected, too, but that is only valid for the viewport representation. Shear distortion exclusively influences emission in the horizontal plane. This value is given in metres [m].

Pivot

Pivot” could also be called “centre of rotation”. By changing this point you can see a dislocation of the axes of coordinates. If the object becomes animated, the centre of rotation will not be the centre of the object anymore – this will now be the new position of the axis of coordinates instead. This value is given in metres [m].

Parent to

With this setting you can attach the current object to an animated (keys or dynamics) item. The object will perform exactly the same movements as the parent body and follow its animation path. When you click on the hyphen, RealFlow will open a new window with all suited nodes.

...