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To give a simulation a more realistic appearance, it is often a good idea to randomize things a little. “@ Max force random” was introduced for exactly this purpose. The added variation ranges between 0 and the entered value. So, if this parameter is different from 0, you have to take it into consideration while adjusting “@ Max force”.

Apply force factor texture

When you press this button, you will see a node browser where you can choose an object. If the object has a greyscale texture applied, it can be used in combination with the currently selected MultiJoints as follows:

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