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A Hybrido fluid's displacement can be seen as an additional layer on top of the main body of water. This layer adds small waves and ripples to the surface and provides extra realism. In order to use this feature with a simulation, it has to be activated manually under the Hybrido domain's “Ocean Statistical Spectrum” panel. The surface structure is exported as a sequence of TIFF images. When loaded to the “RealFlow Hybrido Mesh” plugin the This height information is used to displace the mesh's vertices. The bitmaps can be processed with the → “RealFlow RenderKit Cloud” tool as well, and mapped to any other geometry.

If your core fluid simulation has been simulated without displacement, this parameter set can be ignored. Please bear in mind that this option is very RAM-intensive and creates very large meshes – several million polygons per frames are absolutely normal. The parameters of the "Displacement" panel support the "Interactive Meshing" feature.

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