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This entry provides three options: “No”, “Curvature” and “Camera”. “No”, of course, disables any optimization. Both of the others unlock further settings to control the mesh quality. The “Camera” option depends on the current view. Areas closer to the camera have higher resolution, while distant parts show reduced quality. “Curvature” analyses the mesh’s geometry and polygons in flat areas will be removed first. Higher values can be used to delete polygons from areas with more curvature, too.

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To specify a mesh’s quality, you can enter a value between 0 and 1. Higher settings yield better meshes, but decrease calculation speed.

@ Polygon Reduction Percent

You can easily reduce the number of polygons by determining a certain percentage. An example: By entering a value of 75, this function keeps approximately 75% of the original polygons and deletes the remaining 25%. So, a mesh with 100,000 faces will have around 75,000 polygons left after optimization.

@ Optimize Camera

Before the mesh engine can calculate the mesh based on a certain view, a camera has to be selected. This camera can also be animated to create a dynamic view-dependent mesh. It is also possible to attach imported cameras from other 3D programs.

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