Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

The “Particle Mesh” engine is our fast high-quality meshing tool for standard particle fluids and has its origins in the RealFlow RenderKit. It has been developed to create meshes directly at render time and is fully multi-threaded. The main idea was to save resources, in terms of both time and disk space, because the meshes are not extracted in a separate pass as you know from RealFlow, but when you render the scene. With this trick, the mesh engine did not write a sequence of individual files to your hard disk anymore, but only uses a single file – the one that is currently required for the render process.

 

Info
RealFlow's "Particle Mesh" supports interactive meshing. For more information, please click here.

 

The quality, meshing speed and ease-of-use made the so-called “RK” mesh a big success and soon replaced the old standard particle mesh. The latter is still available in RealFlow, but only for legacy reasons.Our new “Particle Mesh” tool provides two fundamental modes: isotropic and anisotropic.

...