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Here you can define the position in 3D space. Each value stands for one coordinate: X, Y and Z. Please remember that the height axis depends on your 3D software and the adjusted preferences. With a wrong setup, imported objects appear flipped – that is of special importance with imported nodes and scripting. All values are measured in metres [m].

Rotation

The mode of operation is equal to “Position”, but the unit is degrees [deg].

Scale

Please have a look at “Position”, because it works exactly the same way and is given metres [m] as well.

Shear

With this tool you can add distortion to your objects to modify their geometry, but not the viewport representation. It has no effect on cameras. The displacement is given in metres [m].

Parent to

This is possibly the most interesting function. By parenting a camera to another object, it is possible to change its position remotely. Instead of animating the camera object itself, this function forces it to follow the movements of an animated object. This is an especially exciting feature for object dynamics: you can follow falling bodies, create impressive views from object crashes or follow others moved by the power of fluids. By using “Parent to” it is absolutely easy to create most complex motions without creating a single key.

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