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  • Opacity - to control the overall opacity of the object
  • Back culling - to hide back facing polygons from the camera
  • Hidden from... - which can hide the object itself from the camera, and/or its influence in the scenes GI and lighting
  • Boolean - lets you designate the object as a "cutting object" to hide parts of other objects. Similar to Z-clip camera planes but independent of the camera. More information in the Render booleans page. 
  • Exclusive Blockable emitters - lets you specify an emitter that will only affect this object and nothing else in the scene. More information in the Blockable emitters page. 

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