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- Opacity - to control the overall opacity of the object
- Back culling - to hide back facing polygons from the camera
- Hidden from... - which can hide the object itself from the camera, and/or its influence in the scenes GI and lighting
- Boolean - lets you designate the object as a "cutting object" to hide parts of other objects. Similar to Z-clip camera planes but independent of the camera. More information in the Render booleans page.
- Exclusive Blockable emitters - lets you specify an emitter that will only affect this object and nothing else in the scene. More information in the Blockable emitters page.
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