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Firefly Lamp by Harry Allen Studio, Visualization: Matthew Spencer

Emitters in Maxwell Render are part of the material system. An emitter material must be applied to the geometry you want to emit light from. The emitter geometry needs an actual surface area; it is not possible to apply an emitter material to a Null object for example, however many of our plugins automatically convert the native applications spotlights into Spot emitters.

You can create a geometry (a bulb, a tube, or just a simple plane), and apply a Maxwell material and add an Emitter component to it. You now have an object that is lighting your scene. To optimize your scene, try to use low-polygon geometry for your emitters. A single polygon plane will do in most cases.

Emitter Materials are defined in a very intuitive way, using real world values like watts or efficacy.

 

Note

Maxwell Render will use the normals direction of the geometry to decide in which direction to emit light from the geometry. Make sure the normals of the emitting geometry is pointing in the direction you intend. If your emitters don't seem to be emitting any light in your scene - the normals direction should be the first thing to check. You can flip the normals in your 3D application if the direction is wrong, or in Maxwell Studio, select the object, go to the Object parameters panel (Appearance section) and click the Flip button.


Emitter types

Your emitter can be defined in three different ways: Area, IES, Spot.

 

Emitter types

Area

This option allows you to set the Color and the Intensity of your light separately, as well as use an HDR image as the emitter. Color can be set in RBG, HSV or XYZ scales, or correlated to a Kelvin value. Intensity (or Luminance) can be set in a number of different ways (see the Area Emitters page).

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Note

In order to unify the look of this documentation, the screenshot was taken from the Maxwell Studio interface, so they may have a . The layout may be slightly different look or position in the plugin of your 3D platformapplication.

 

Recommended geometry for emitters 

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