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  • Use the Resource Manager to set up a search path to the library folder containing the textures.


Problem: Export fails; Log indicates that a bitmap from an auto-translated material cannot be found or read

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Problem: Rendered scene is extremely dark (or black)

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  • Confirm that your camera's exposure is correct; a real camera model is in effect. You are not in RenderZone anymore. (wink)
  • Maxwell’s emitters behave according to real-world conditions. Confirm that the Emitter power is sufficient. Don't forget efficacy for watt-based emitters.
  • Confirm that your scene scale is realistic. 100W spread out over 100 sq. meters will result in a very dim scene.
  • Check the Log to determine if the plugin is finding all HDRIs, IESs, and MXM emitter materials. If not, add a search path to the library containing these dependencies using the Resource Manager.

 

Problem: Export process is slow

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  • Avoid face-level materials assignment on complex objects. This makes the translation of the object take significantly longer.
  • Reduce the display resolution of smooth (ACIS) objects.
  • Make use of References. See Bonzai3d | Maxwell MXS Reference
  • Use Bonzai3d's Join tool to merge entourage with many similar elements

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  • For test renders, set the Scale parameter in Render Options>Image to a value less than 100%.
  • Disable Dispersion or Refractions (Render Options>Scene)
  • For test renderings, temporarily disable non-critical features such as Grass or References (Render Options>Scene)
  • Reduce the number of lights in the scene.
  • Merge like emitter-mapped objects into a single object using Bonzai3d's Join tool.
  • Use simpler MXM materials. Matte hint materials (100% rough) will render very quickly; materials with complex IORs, translucency, and subsurface scattering take longer to clear noise.

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