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The Maxwell Volumetric Houdini node supports four different types of volumetric fields:

  • Particle Field: use a particle simulation to define the volumetric density. The particles can be loaded from external particle file in several formats (.abc, .bin, .pxy, .prt, .rpc) or from any Houdini geometry node. When a Houdini geometry node is selected the source, all points of the geometry is translated as particles, the channels such as density, force, velocity, etc. are expected as point attributes.
  • Constant Field: creates a cube shaped volumetric area with constant density. This is useful for very large atmospheric haze effects for example.
    • Noise 3D: also functions as the constant density type except it adds an adjustable 3D noise to create density variations in the volume.
  • Voxel Field: translates any Houdini geometry which contains volume primitives (such as Pyro FX nodes).
  • VDB: allows you to define an Open VDB file / sequence with volume information.

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Maxwell Sea

Maxwell Sea creates a simulation of the ocean surface based on the Ocean Statistical Spectrum solver (in RealFlow™), that produces a realistic waves simulation from a simple plane. Read more...

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