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  1. Create MXS: Scatter places MXS references. ot necessary if you have already built or purchased a collection of MXS entourage.
  2. Define Scattering Parameters. Set up density, random scaling, and random rotation in a Scatter Definition. are Definitions can be created in the project's Object Modifier Library.
  3. Apply. Any number of Scatter Definitions may be applied to a base object, via the objects Maxwell Attributes.
  4. Render. Scattered objects are generated at render time.

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Descriptions of the remaining parameters may be found here: Maxwell Scatter.

The Scatter Library is stored with your project.

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To apply one or more Scatter definitions to a base object, such as a terrain model, see: Bonzai3d | Object Attributes and Modifiers

Render

There are a few things to keep in mind when using Scatter, from a resources point of view:

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