The Brick Procedural generates an infinite brick pattern with custom control over the random distribution of the bricks, their offset and their texture, that can be used as a color texture or in grey scale as a bump, displacement, weight map or mask texture.
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For each individual brick, the procedural picks a fraction of the given texture and can even apply a random rotation to the texture (in increments of 90 degrees) so it avoids getting unnatural regular patterns and texture repetitions.
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Examples of the Brick procedural in use, applied both as color texture, bump texture and as a displacement map to reproduce bricks (left), concrete tiles (middle) and pool tiles (right) |
Brick Procedural parameters
- Preset: Several Brick presets to choose from. Useful as an starting point to customize your own brick textures.
- Blending Factor: Blends a percentage of the current procedural with the result of the procedurals below in the stack.
- Brick Width: Defined in meters Width of the brick in UV coordinates (coverage percentage ranging from 0 to 1).
- Brick Height: Defined in meters Height of the brick in UV coordinates (coverage percentage ranging from 0 to 1).
- Brick Offset: Defines the lateral offset between two consecutive rows of bricks (in percentage of the brick width). A value of 0 would apply no offset between two rows, producing a tiled look, while a value of 50 offsets each row 50% the width of a brick, producing a standard brick look.
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