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There is no significant boost in simulation speed with enabled GPU support. Why?

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Particles are not influenced through daemons or other fluid containers. What's happening?

In many cases, the links are established automatically by RealFlow | 3ds Max, but there are also occasions where you have to connect nodes through the simulation nodes' "Fluid Links" fields.

I have applied an object to the "Object" emitter, but there is no emission. What's wrong?

When the body's polygons are very small it might happen that you will not get any particle emission. To fix this, increase the "Fluid" container's "Resolution" to create more particles. You may need very high settings (> 100 or more).

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Yes, the "Crown", "Drag", "Magic", and "Surface Tension" do not offer a falloff function. The reason is that the force fields of these daemons depend on hte particles' positions and velocities - properties which change over time. In such a case it is not possible to calculate an adequate falloff and the falloff's borders would change with every simulation step.